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Reach Adventure 3: The Calixcuel IncidentIn The Calixcuel Incident, the Travellers are visiting an underwater city when a disaster causes it to begin leaking. Amid the chaos, they discover they have the means to save the entire city, if they can only reach and start the auxiliary reactor.
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Curated recommendations based on Fantasy Grounds - Reach Adventure 3: The Calixcuel Incident (MGT2)

So, your players went off on a tangent?A Dozen 5th Edition One-Shot Adventures for Levels 1 to 15Never fear—Prepared! offers GMs quick solutions to keep the game moving and players entertained, while you figure out your next move.

The DerelictA Tale of Terror for Call of Cthulhu by Sandy PetersenThe icy waters of the North Atlantic hold many secrets. One such secret is about to be discovered...Despite the concerns and worries of life, a final voyage is being made on the luxury yacht, Delilah, taking the vessel from America to its new owner in England.

Prepared 2: A Dozen One Shot Adventures for 5th EditionSo, your players went off on a tangent again?A Dozen 5th Edition One-Shot Adventures for Levels 1 to 11Never fear—Prepared 2 offers you 12 quick solutions to keep the game moving and players entertained, while you figure out your next move.

TIMEZERO: Tomorrow BOMBTime Emergency! Operations teams Alpha, Beta and Gamma to the briefing room! Prepare to intervene on the timeline!GRAmel’s line of time travel adventures takes you through the mists of time to stop chronoterrorists, prevent time anomalies, and save the continuum from obliteration!

The Last Parsec: Omariss Death WormThe heroes are asked to accompany Dr. Albert Mars to the distant desert world of Omariss 7. There he hopes to capture the mysterious and legendary "death worm." A local war complicates the matter, so the JumpCorp team will need all its wits to survive this dangerous expedition.

Daring Tales of Adventure #05: Sky Pirates of the CaribbeanA Fantasy Grounds Adventure module from Triple Ace GamesDeep in the Bermuda Triangle trouble awaits our heroes!In recent months a large number of cargo planes and ships have gone missing whilst traveling through the mysterious area now known as the Bermuda Triangle.

Referee's Briefing 5: Incidents and Encounters Referee's Briefing 5: Incidents and Encounters presents a collection of incidents and details of local colour that can be slipped into a campaign wherever it will make the Travellers' lives that little bit richer.As Travellers voyage from one world to another, things happen to them.

Mystery at RavenrockAn investigation leads to dangerous places beneath once-friendly castle Ravenrock. Unknown to all a horror has festered . Defeating the menace that is responsible will neither be easy nor straightforward. Mystery at Ravenrock is an adventure for Fifth Edition designed for mid-level characters.

Pathfinder 2 RPG - Pathfinder Society Scenario #2-06: The Crashing Wave A Pathfinder Society Scenario designed for levels 3-6. On an island off the coast of Jalmeray, the Pathfinders are called to action!

Referee's Briefing 2: Anomalies and WondersMuch of the time Travellers move from one starport to the next, seeing the shops and the bars and not much else. In between they stare at the same six bulkheads and watch old movies, or sit around in the galley chatting.

Hellfrost: Pirates of the Crystal FlowPirates, Plunder & Adventure in the Icy Waters of the Crystalflow!The Crystalflow River is the lifeblood of the Crystalflow Confederacy. Every day hundreds of ships and barges sail its turbulent waters, buying and selling cargoes along its length. But trade is slowing and the sailors are scared.

A12: When the Ship Goes DownA 5th Edition compatible adventure for four to six 8th through 11th level PCsThe PCs are asked by a friend, Captain Erfaran Honamatros, to find out what has caused the death of one of her fellow captains. After weeks of storms and bad weather, ships from Mohkba haven't been arriving, but a body has floated in.

Xenomorphs: The Fall of Somerset Landing (N.E.W.)Dare to enter a gritty setting of sci-fi survival horror!In these pages you will find a survival horror setting for your science-fiction WOIN games detailing known space, careers, equipment, monsters, and more; plus a detailed terraforming colony on a small, weatherbeaten moon some 40...

Journal of the Travellers' Aid Society Volume 6 Welcome to the Journal of the Travellers' Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical...

" Starfinder RPG - Society Scenario #4-08: Precious Cargo A Starfinder Society Scenario designed for 1st- through 4th-level characters. After a malfunctioning freighter stalled out in the Vast and threatened to negatively affect the shipbuilding industry, Multifold Industries puts out an automated call for troubleshooters to locate...

Journal of the Travellers' Aid Society Volume 2 Each JTAS volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be met in

Reach Adventure 1: Marooned on MardukSet in the Sindal Subsector featured in the recently released Traveller Core Rulebook, Marooned on Marduk is the perfect introduction to the Trojan Reach and the new edition of Traveller.

Star Trek Adventures: A Star Beyond the Stars "Captain's log, Stardate 47515.4: We are in the remote Elicona sector, investigating the disappearance of the U.S.S. Alcubierre . After three days in this unpopulated region of space, we found a promising lead.

This product is not eligible for a PDF discount from PaizoStarfinder Society Scenario #2-23: The Edge of CadasconA Starfinder Society Quest designed for levels 3-6 (subtiers 3-4 & 5-6).The Triaxian city of Cadascon fell into ruin during the events of the Gap and since that time explorers have sought to uncover what happened.

FROM THE KNOWN WORLDS...Take a tour of Sol's galactic neighborhood, where hundreds of slower-than-light missions into unknown reaches resulted in a far-flung assortment of human worlds, and discovery of alien civilizations as well. Then join JumpCorp's interstellar exploration teams as they travel to the limits of Known Space and beyond..