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D&D Classics: R1 To the Aid of Falx To The Aid Of Falx was the first AD&D adventure module by the RPGA division of TSR. It was designed for use at Gen Con tournaments and was made available to RPGA members.
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Curated recommendations based on Fantasy Grounds - D&D Classics: R1 To the Aid of Falx

D&D Classics: TRS2 Quest for the Silver Sword (Basic) Evil magic is afoot! On what should be the hottest day of the year, snow blankets the tiny village of Torlynn. The winter weather wreaks its havoc week after week, and the people of Torlynn are forced to abandon their homes.

D&D Classics - REF4 The Book of Lairs II (1E)This is the second in a series of ground-breaking AD&D accessories. Within these pages are nearly 70 fully developed adventures that can be inserted into any campaign. They are ready-to-play challenges for all levels of characters.

D&D Classics: S4 The Lost Caverns of Tsojcanth In the Yatil Mountains south of Perrenland there is rumored to be a magical hoard of unsurpassed value, a treasure of such fame that scores f adventurers have perished in search of it.

D&D Classics: B3 Palace of the Silver Princess (Basic) [/h2] Not long ago, the valley was green and animals ran free through golden fields of grain. The Princess Argenta ruled over this peaceful land and the people were secure and happy.

D&D Classics: B11 King's Festival (Basic)Someone has "borrowed" a cleric, and without him, the fabled King's Festival cannot go on. Unfortunately, it looks like the orcs have him, and your characters must rescue him.

D&D Classics: U1 The Sinister Secret of Saltmarsh (1E) Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of a fabulous forgotten treasure. What is it's sinister secret?

D&D Classics: B2 The Keep on the Borderlands This module includes a cover folder with maps and a complete description booklet to form a ready-made scenario for DUNGEONS & DRAGONS(R) Basic Set. It has been specially designed for use by beginning Dungeon Masters so that they may begin play with a minimum of preparations.

D&D Classics: B12 Queen's Harvest (Basic)The wizard Kavorquian is dead. But certain items belonging to his adopted son were in the wizard's keeping at the time of his demise. Now someone must venture into the silent vaults of Karvorquian's stronghold and recover the missing property.

D&D Classics: B4 The Lost City (Basic) Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventures inside and ancient pyramid ruled by a strange race of masked beings.

D&D Classics: Night Below: An Underdark Campaign A missing mage... A ruthless band of kidnappers... A sinister conspiracy...Night Below, the first epic campaign adventure for the AD&D game, is designed to take the player characters from 1st level to 10th level and beyond.

D&D Classics: I1 Dwellers of the Forbidden CitySomewhere in the heart of the steaming jungle lies the answer to the whispered tales - rumors of a magnificent city and foul, horrid rituals! Here a brave party might find riches and wonders - or death!

D&D Classics: WGR2 Treasures of Greyhawk (2E) From lost settlements on the wild shores of the Amedio Jungle to a dragon's lair in the Crystalmist Mountains, this new anthology of AD&D adventures has something for every adventurer.

D&D Classics:PHBR6 The Complete Book of Dwarves (2E)Battle axes and beards. Good companions when traveling underground. Handy with tools.If that was your view of dwarves, you need The Complete Book of Dwarves .

D&D Classics: C2 The Ghost Tower of InvernessA shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst. Now he has convinced the Duke that an expedition should be organized to go to the ancient keep and recover its greatest treasure - the fabled Soul Gem.

D&D Classics: The Complete Barbarian's HandbookIn savage wastes that would kill a civilized adventurer, the barbarian thrives. Marvel at the barbarian's mystic talismans, rough equipment, and uncanny survival proficiencies.

D&D Classics: PHBR12 The Complete Paladin's HandbookIn the fight against evil, the paladin stands as Good's supreme, undaunted champion. This 128-page accessory helps you play the noblest warriors of the AD&D game.

D&D Classics: X2 Castle Amber (Basic)Trapped in the mysterious Castle Amber, you find yourselves cut off form the world you know. The castle is fraught with peril. Members of the strange Amber family, some insane, some merely deadly, lurk around every corner.

" D&D Classics: Wilderness Survival Guide (1E) "...the scope of the Advanced Dungeons & Dragons game is much larger than the most expansive dungeon." This book, for new players and Dungeon Masters as well as more experienced campaigners, presents rules for adventuring in the outdoors.

D&D Classics: G2 The Glacial Rift of the Frost Giant Jarl (1e)Giants have been raiding the lands of men in large bands, with giants of different sorts in these marauding groups. Death and destruction have been laid heavily upon every place these monsters have visited.

D&D Classics - DMGR7 The Complete Book of Necromancers (2E)Come, let us explore the art of necromancy together.- Arch-Necromancer Kazerabet Necromancers like Kazerabet and their priestly counterparts have mastered many dark, forbidden secrets.