
Fantasy Grounds - Prepared! One Shot Adventures (5E)
So, your players went off on a tangent?A Dozen 5th Edition One-Shot Adventures for Levels 1 to 15Never fear—Prepared! offers GMs quick solutions to keep the game moving and players entertained, while you figure out your next move.

Fantasy Grounds - Prepared 2: A Dozen One Shot Adventures for 5th Edition (5E)
Prepared 2: A Dozen One Shot Adventures for 5th EditionSo, your players went off on a tangent again?A Dozen 5th Edition One-Shot Adventures for Levels 1 to 11Never fear—Prepared 2 offers you 12 quick solutions to keep the game moving and players entertained, while you figure out your next move.

Fantasy Grounds - The City That Dripped Blood (5E)
The City That Dripped BloodTemelpa, an ancient walled city on a forgotten trade route, thought to be abandoned ages ago, and now, the adventurers find themselves besieged within.Unable to leave their refuge, the adventurers will quickly discover the city is inhabited, not deserted as initially believed, by an ancient society.

Fantasy Grounds - Amethyst: Quintessence (5E)
Amethyst: QuintessenceWhich side will you choose?Which weapons will you wield?Earth is torn between the order of science and the chaos of fantasy.These two worlds cannot mix.Venture into lands once claimed by skyscrapers and factories, now overrun by elves, goblins, and dragons.Choose your path and commit to the quest.

Fantasy Grounds - The Great Rift
[h1] The Great Rift[/h1] The Last Great Unknown in Charted SpaceOnly the boldest dare venture into the depths of the Great Rift, crossing the abyss of empty space to find unexplored star systems and forgotten wonders.

Fantasy Grounds - Book of the Underworld
Book of the Underworld The Underworld calls! Can you resist its dark lure? The expanse of the Dragon Empire is as nothing compared to the vast and mysterious realms that lie beneath it. Deep within the Underworld lie adventure and treasure--as well as madness and death. But what is reward without risk?

Fantasy Grounds - Wondrous Expeditions: Forests
Wonderous Expeditions: Forests Roleplaying wilderness travels can be challenging for us GMs. The Wondrous Expeditions Forest book makes roleplaying wilderness travel exciting, engaging, and challenging. Descriptive, system-neutral content helps bring the environment to life in great detail and atmosphere.

Fantasy Grounds - 5E: Goblin Cave
A 5th Edition compatible adventure for four to six PCs of Levels 1-2The village of Svor has a problem, travelers on the main road are being robbed by bandits. The magistrate has requested assistance from the king, but help will take weeks to arrive. In the meantime the PCs are called upon to investigate the robberies.

Fantasy Grounds - Black Magic (5E)
Black magicOnce thought by many to be just a myth, a bogeyman to keep the young and rash from wandering the woods, the Swamp Witch has become all too real, abducting young people from their very homes. Witnesses say she travels to and from her hut in the Dread Swamp atop a living shadow.

Fantasy Grounds - Entrees, Entrails, Canapes and Corpses (5E)
Entrees, Entrails, Canapes and CorpsesPeople have known about that old fort since it burned down but no-one knows why or how. Once in a while rumours of a necromancer and its undead servants comes to light but nothing ever seems to come of it and while folklore recounts a mage lived nearby surely that was centuries ago.

Fantasy Grounds - 5E: To Worlds Unknown
A New Universe of Adventure AwaitsTo Worlds Unknown is an adventure for 2nd to 5th-level characters which can be played as a standalone adventure or as the first main chapter in the Legendary Planet Adventure Path, bringing your heroes into the midst of a battle beyond the stars for supremacy over myriad alien worlds and alien cultures.

Fantasy Grounds - 5E: Fifth Edition Foes
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Fifth Edition Foes is a first step into supporting the Fifth Edition of everyone’s favorite roleplaying game. The monsters in this book should be familiar to anyone who enjoyed the Tome of Horrors supplements (all four volumes of it) published by Necromancer Games during the Third Edition era.

Fantasy Grounds - 5E: The Crypt of the Sun Lord
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A 5E Compatible Adventure for 4-6 PCs of level 1.The adventurers travel across Serpent Lake with a group of Rybalkan soldiers. The group camps for the night adjacent to the ruins of Ka'Teek. As they sleep a goblin steals a precious keepsake from one of the PCs and disappears into the ruins.

Fantasy Grounds - 5E: Heroes of High Fantasy: Greenskin Diplomacy
When a band of orcs attacks the town of West Fork, will you and your party bravely defend the townsfolk, and strike back? This variable difficulty adventure module is designed for 4-5 players and comes with pregenerated characters and a full sized digital battle map.

Fantasy Grounds - Faerie Passions (5E)
Faerie Passions (5E)Heroic Fantasy Where Fey and Mortals Meet!Faerie Passions is a fantastical resource for integrating the fey into 5th Edition campaigns whether you are a player or GM! When immortal infatuation breaks forth into the world of mortals, Faerie Passions brings you advice and optional rules for GMs, exploring the...

Fantasy Grounds - 5E: Primeval Thule Campaign Setting
Primeval Thule 5e is a sword-and-sorcery campaign setting redesigned for 5e.This Fantasy Grounds module was converted from the 272-page tome, which provides you everything you need to introduce the world of Thule to your 5e game.

Fantasy Grounds - 12 Peculiar Towers (5E)
12 Peculiar TowersNew Heights of Adventure, with Stunning Cartography!12 Peculiar Towersis a collection of 5th Edition adventures for characters level 1 to 13, with the theme of--you guessed it--towers. This collection offers new heights of lively action, tactics, and roleplaying.

Fantasy Grounds - The Complete Cities of Sorcery Campaigns (5E)
The Cities of Sorcery (5E)Come experience this unabridged, comprehensive mega-adventure!Compiling the full Cities of Sorcery adventures series from Folio 8-13, as well as supplemental mini-adventures (six of them) and the Valoria City supplement, this is a true monster of an adventure.

Fantasy Grounds - Underworld Player's Guide
Underworld Player's Guide An alliance of cultists, ghouls, and vampires. A scheme of the dark gods against humanity. New maps, dark realms, monstrous societies!A few torches, and a mountain of courage. That's all it takes to go down into the lands of endless darkness.

Fantasy Grounds - Empire of the Ghouls
Empire of the Ghouls An alliance of cultists, ghouls, and vampires. A scheme of the dark gods against humanity. New maps, dark realms, monstrous societies!A few torches, and a mountain of courage. That's all it takes to go down into the lands of endless darkness.This project delivers a full 5th Edition campaign of dark fantasy adventure.

Fantasy Grounds - Southlands Worldbook for 5th Edition
Southlands Worldbook for 5th Edition A Vast Realm of Living Temples and Carnelian Tombs! In the Southlands, the world is alive with elemental power and wondrous magic, ancient god-kings walk among the living, and empires at their height echo the mystery and majesty of the past.

Fantasy Grounds - Midgard Sagas for 5th Edition
Midgard Sagas for 5th Edition Mystery & Death Stalk Midgard! Midgard Sagas presents six 5th Edition adventures for characters from levels 3 to 8. Complete with full color maps, gorgeous art, NPC/creature stat blocks, and tokens.

Fantasy Grounds - Noble Cause, Bloodied Hands (5E)
Noble Cause, Bloodied HandsA banished sect of dark folk have been forced to the surface world, shunned by their own vile kin. Here they fall in league with a powerful jackalwere assassin, who takes them under her fold, forming an assassins guild known as ‘The Unlit.

Fantasy Grounds - Under Frozen Stars (5E)
A Lost City at the Top of the World!On an epic journey across the frozen wastes, your characters seek their destiny and that of the future empress. Yet at the top of the world, having overcome the ravening storms and dark forces arrayed against them, you discover a marvel of legend, a ruined city both ancient and alien.

Fantasy Grounds - One Night at the Red Vampire (5E)
One night at the Red VampireOver a century after adventurers defeated the Red Vampire, the manor house from which the undead count reigned has become an inn and tourist attraction. A welcome relief for weary travelers, the Red Vampire’s Way Inn provides soft beds and warm meals in the otherwise inhospitable Eerie Forest.

Fantasy Grounds - The Claws of Madness (5E)
The Claws of MadnessWhat Sinister Tidings Are Afloat?The Claws of Madness is a standalone 5th Edition adventure carefully designed for a group of 1st-level heroes, including new monsters, magic items, and a thrilling story arc.

Fantasy Grounds - B08: Thief in the Night (5E)
B08: Thief in the Night (5E)A 5th Edition compatible adventure for four to six PCs of levels 4-6The city of Bridgefort needs your help! A series of robberies have begun to cause panic and distrust within the city. Witnesses are reporting seeing vampires lurking in the shadows. The Guards are unable to solve the mystery.

Fantasy Grounds - 5E: Devil of Dark Wood
A 5E Compatible Adventure for 4-6 PCs of levels 2-3.Bakinqa is not your typical devil. Influenced by human society at a young age he took it upon himself to learn as much as he could about the “pink skins”. When his first meeting with humans results in the death of his father, Bakinqa swears to find and kill the boy responsible.

Fantasy Grounds - B04 The Cave Beast Hoard (5E)
B04 The Cave Beast Hoard (5E)A 5th Edition compatible adventure for three to five 3rd level PCsWoodwall is an enchanted town protected by the very forests that surround it and its citizens are no strangers to the dangers of the woods.

Fantasy Grounds - Conquering Heroes (5E)
Conquering Heroes 5EEight amazing 5E characters ready to conquer the world!Conquering Heroes is the first in a new series of pregenerated 5th Edition characters designed around specific campaign themes. Within these pages you'll find 8 fully fleshed-out, ready-to-play ideal for any campaign delving into the wooded wilderness, where...

Fantasy Grounds - 5E: The Fiddler's Lament
This dark fantasy adventure is perfect for 1st-level characters using the 5th edition of the world's most famous role-playing game. The adventure can be played on its own or in combination with The Murmuring Fountain, or as part of the beginning of a horror-themed Adventure Path campaign.

Fantasy Grounds - Trail of the Apprentice: The Wizard's Dungeon (5E)
Dungeons, Dragons, and Death Await!Armed with knowledge of a villainous wizard’s plans, a party of heroes must venture into the dreaded Shadescar Rift, a deep cave that leads into the dark tunnels beneath the earth. Legends say that it was created by the claw of some terrible beast.

Fantasy Grounds - 5E: Legendary Beginnings: The Bandit's Cave
A Marvelous Treasure Gone Missing!The people of Corbin Village are hardy folk, familiar with the dangers of the region. But when a band of orcs raids the village, Sheriff McBride realizes she has more troubles than she can handle and calls on a group of heroes to bring the orcs to justice.

Fantasy Grounds - Primeval Thule: Watchers of Meng (5E)
Perilous Horrors in a Hidden Jungle Temple!Few dare to brave the dangers posed by the Jungle of Zaal. It is a tangled place crowded with overgrowth, dangerous wildlife, and carnivorous plants. Few that enter are ever seen again and the ones who do survive its many perils emerge with fevers and madness, their unhinged accounts speaking of...

Fantasy Grounds - 5E: Legendary Planet
The Assimilation Strain is an introductory adventure for the 5th Edition of the world's most famous roleplaying game which can be played as a standalone adventure for 1st-level characters or as a prelude to the Legendary Planet Adventure Path, introducing heroes from any fantasy world to the cosmic threat of alien invaders from beyond who

Fantasy Grounds - B07: Beauty & Blood (5E)
B07: Beauty & Blood (5E)A 5th Edition compatible adventure for four to six PCs of 4th levelThe small town of Iversdam is threatened by an insane nymph! Accompanied by vicious mites and deadly mountain wolves, the townsfolk have little to defend themselves should an attack come to them.

Fantasy Grounds - By Flame, Storm, and Thorn (5E)
By Flame, Storm, and ThornWhat Stirs in the Darkened Wood?With BY FLAME, STORM, AND THORN you can give rangers new archetype options in 5th edition, emphasizing new approaches to combat, or find inspiration for dangerous new adversaries in the wilds.

Fantasy Grounds - Last Gasp (5E)
Last GaspCrack Open the Tomb, and Awaken Ancient Curses!Come, friends, and shake the desert from your hair! The chill of night falls swiftly upon the dunes, and we should keep the darkness at bay together. Ah, you have a discerning eye! This is the seal of an ancient king, uncovered by a terrible sandstorm.

Fantasy Grounds: Quests of Doom 4 - The Hunter's Game (5E)
Quests of Doom 4 - The Hunter's Gameby Tom KnaussThe Hunter's Game is a 4th-level adventure that leads the PCs into the foreboding Dyrgalas Fens, a temperate swamp in the Harwood Forest nestled between the Wolf Hills and Low Hills.

Fantasy Grounds - The Raven's Call (5E)
The Raven's CallMeet the Trollkin... And Drive Them Into the Sea!The trollkin and their shaman have come to a village by the sea, stormed its walls, and taken all the villagers as slaves and property. They have eaten their way through the saltfish, devoured the herd of sheep, and might be planning to eat the PCs next.

Fantasy Grounds - Don't Wake Dretchlor (5E)
A forgotten mansion.A sadistic demon.A deadly game of cat-and-mouse.Can the heroes outwit the demon and escape the mansion, or will they fall prey to Dretchlor's evil machinations?An adventure for characters of 5th-7th level.

Fantasy Grounds - Midgard Heroes Handbook (5E)
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Midgard Heroes HandbookThe Flame of Heroes Brings Light to a Dark World!Welcome to a world of dark roads and deep magic, where you can match wits with Baba Yaga, set sail for uncharted islands with minotaur corsairs, and face the fury of the giants in the icy north!

Fantasy Grounds - The Blight: Children of the Harvest (5E)
The Blight: Children of the HarvestThe Blight: TB5: Children of the HarvestThe Blight is a dark place. Children disappear all the time, especially those of the poor, The Harvester of Cribs, one of the city's strange local gods, is blamed for many of these disappearances.

Fantasy Grounds - The Blight: The Crooked Nail (5E)
The Blight: The Crooked NailThe Crooked Nail is a Fifth Edition adventure designed for a party of four to six 1st-level PCs.It serves as a companion adventure to Richard's Pett's The Blight and takes place in that twisted city as revealed in the campaign setting published by Frog God Games.

Fantasy Grounds - Menace in Ravenreach (5E)
Menace in RavenreachWhen the group of adventurers arrived in the outpost town of Ravenreach they headed directly to the local tavern. As was usual, it took under the hour until fists started flying, glassware shattering and furniture flying. The fighting ended, just as the last of the locals melted away.

Fantasy Grounds - Fifth Edition Fantasy #4: War-Lock (5E)
Fifth Edition Fantasy #4: War-LockA Level 5 Adventure for 5EFifth Edition Fantasyis here! This level 5 adventure module is fully compatible with the fifth edition of the world's first fantasy RPG, and ready to play in your home campaign!

Fantasy Grounds - The Gates of the Shadowmage
The Gates of the ShadowmageIs an adventure that takes place in an ancient warlock stronghold called Shadowhaunt, abandoned since its owner was defeated a century ago. The adventure offers players many opportunities and rewards, but may also put them in precarious moral dilemmas as they are dropped into the middle of a long-simmering war...

Fantasy Grounds - Fifth Edition Fantasy #9: The Fallen Temple
" Fifth Edition Fantasy #9: The Fallen Temple A level 10 adventure for 5E Fifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world's first fantasy RPG, and is ready to play in your home campaign!

Fantasy Grounds - Pathfinder Adventure Path: Abomination Vaults (5E)
" Pathfinder Adventure Path: Abomination Vaults (5E) One of Pathfinder's most popular and exciting campaigns comes to 5E at last! When the mysterious Gauntlight, an eerie landlocked lighthouse, glows with baleful light, the people of Otari know something terrible is beginning.

Fantasy Grounds - The End of Everything (5E)
The End of Everything (5E) Epic 5E Adventure to Save the World Crops are failing, the undead rise, an ancient evil stirs in the north, and even magic seems tainted -- why is everything failing? Is there a group of adventurers that has the grit, bravery, and tenacity to stop The End of Everything ? Sure ... massive, sp